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Can I read Learning in Real and Virtual Worlds: Commercial Video Games as Educational Tools (Digital Education and Learning) on EtoBox?

Learning in Real and Virtual Worlds: Commercial Video Games as Educational Tools (Digital Education and Learning) by P. Lacasa, Henry Jenkins is a nonfiction available to read on EtoBox.

What is Learning in Real and Virtual Worlds: Commercial Video Games as Educational Tools (Digital Education and Learning) about?

Packed with critical analysis and real-life examples, this book explores how children's video games can cultivate learning. Lacasa takes several commercial video games and shows how they can be used both in and out of the classroom to teach initiative and problem-solving, encourage creativity, promote literacy, and develop reasoning skills. ** Review Praise to come. About the Author Author Pilar Lacasa: Pilar Lacasa is Professor of Communication and Education at the University of Alcala, Spain.

Who reads Learning in Real and Virtual Worlds: Commercial Video Games as Educational Tools (Digital Education and Learning)?

It is typically read by self-directed learners exploring a subject in depth.

Common subject areas: history, science, philosophy, social sciences.

Author
P. Lacasa, Henry Jenkins
Publisher
Palgrave Macmillan US : Imprint : Palgrave Macmillan
Published
2013
Language
EN
ISBN
9781137312044
Category
nonfiction
Subjects
Education, Computer Science, Psychology

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