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Can I read NET game programming with DirectX 9.0 on EtoBox?
NET game programming with DirectX 9.0 by Alexandre Santos Lobão and Ellen Hatton; [foreword by William (Bill) Vaughn] is a nonfiction available to read on EtoBox.
What is NET game programming with DirectX 9.0 about?
<p>Written in easy-to-understand language, this book is a must-read if you'd like to create out-of-the-ordinary, yet simple games. Authors <b>Alexandre Lobao</b> and <b>Ellen Hatton</b> demonstrate the ease of producing multimedia games with Managed DirectX 9.0 and programming the games with Visual Basic .NET on the Everett version of Microsoft's Visual Studio.</p> <p>The authors emphasize simplicity, but still explore important concepts of Managed DirectX 9.0, such as Direct3D, DirectSound, DirectMusic (using the COM interface), DirectInput (including force-feedback joysticks), DirectShow, and DirectPlay. Additional chapters discuss game programming technologies: Speech API for generating character voices, GDI+ for simple games, and multithreading. A bonus chapter even shows you how to port a simple game to a Pocket PC.</p> <p>The book includes two chapters' worth of sample games. The first presents a game with simple features; the second extends that game and presents additional concepts. A library of game programming helper classes is also created, step by step, in both chapters.</p>
Who reads NET game programming with DirectX 9.0?
It is typically read by self-directed learners exploring a subject in depth.
Common subject areas: history, science, philosophy, social sciences.
- Author
- Alexandre Santos Lobão and Ellen Hatton; [foreword by William (Bill) Vaughn]
- Publisher
- Springer APress ; Springer Vlg
- Published
- 2003
- Language
- EN
- ISBN
- 9781590590515
- Category
- nonfiction
- Subjects
- Computer Science, Sports, Programming
- Rating
- 2.5 / 5 (14 ratings)
- Updated
- 2026-03-14
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