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Can I read The Doors of Perception: Horror Video Games and the Ideological Implications of Ludic Virtual Reality on EtoBox?

The Doors of Perception: Horror Video Games and the Ideological Implications of Ludic Virtual Reality by David Christopher; Aidan Leuszler is a Social Sciences article available to read on EtoBox.

What is The Doors of Perception: Horror Video Games and the Ideological Implications of Ludic Virtual Reality about?

With the ‘perfect marriage’ between horror and video games has come a concomitant cultural studies discourse surrounding these games. Previously, while Carol Clover insisted that identification through the perspectival screen is poorly understood, she seminally argued that slasher horror in particular allows for more progressive gender identifications. More broadly, and somewhat conversely, Carly Kocurek observes the most reactionary effects of the horror genre’s reduction of cultural ‘others’ to monsters and the problem with their prurient dispatch in video games. Lastly, Tammy Lin argues that the experience of virtual reality (VR) significantly heightens the experience of horror. In concert, these imply that VR should heighten the ideological effects and gender identifications identified by both Kocurek and Clover, for better or for worse. This paper examines the ways in which both ostensibly reactionary and progressive ideological elements have migrated into horror video games and the implications of VR on this phenomenon.

Who reads The Doors of Perception: Horror Video Games and the Ideological Implications of Ludic Virtual Reality?

It is typically read by researchers, students, and practitioners in Social Sciences.

Author
David Christopher; Aidan Leuszler
Publisher
SAGE Publications
Published
2022
Language
EN
Field
Social Sciences

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