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Can I read Agile Usage-Centered vs. eXtreme Planning Game on EtoBox?

Agile Usage-Centered vs. eXtreme Planning Game by mouni is a document available to read on EtoBox.

What is Agile Usage-Centered vs. eXtreme Planning Game about?

Both Agile Usage-Centered Design and eXtreme Planning Game focus on gathering requirements from users. In Agile Usage-Centered Design, all parties gather to provide feedback on the existing system and insights for the new system, with a focus on user roles, goals, and tasks. Requirements are then prioritized and prototypes created. eXtreme Planning Game also merges development phases, with customers providing story card requirements and developers building the system based on priority of important, added va

Author
mouni
Language
EN