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Gravity vs. Uniform Fields in Maya by Mahzad Shahriari is a document available to read on EtoBox.

The document discusses the differences between Gravity and Uniform fields in Maya. While Gravity and Uniform can produce similar behavior by adjusting attributes like attenuation and axis, the main difference is how they handle particle mass. Gravity ignores particle mass and causes all particles to accelerate at the same rate, while Uniform uses particle mass so particles with more mass accelerate more slowly. Randomizing particle mass values when using a Uniform field can produce more natural, uneven diss

Author
Mahzad Shahriari
Language
EN