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Game-Based Learning to Boost Reading Interest by Ardiansyah Dian is a document available to read on EtoBox.

What is Game-Based Learning to Boost Reading Interest about?

This study evaluates the effectiveness of a Game-Based Learning (GBL) model using Wordwall to enhance reading interest in fantasy stories among junior high school students. Results indicate a significant increase in reading interest scores from 60 to 85 after the intervention, demonstrating the positive impact of technology integration in literacy education. The findings suggest that GBL with Wordwall is an effective strategy to engage students and improve their reading motivation.

Author
Ardiansyah Dian
Language
EN