Opening book details…
Can I read Worth A Thousand Words : Using Graphic Novels to Teach Visual and Verbal Literacy on EtoBox?
Worth A Thousand Words : Using Graphic Novels to Teach Visual and Verbal Literacy by Meryl Jaffe; Talia Hurwich is a book available to read on EtoBox.
What is Worth A Thousand Words : Using Graphic Novels to Teach Visual and Verbal Literacy about?
Use graphic novels to teach visual and verbal literacy While our kids today are communicating outside the classroom in abbreviated text bursts with visual icons, teachers are required to teach them to critically listen, think, and read and write complex texts. Graphic novels are a uniquely poised vehicle we can use to bridge this dissonance between student communication skills and preferences with mandated educational goals. Worth a Thousand Words details how and why graphic novels are complex texts with advanced-level vocabulary, and demonstrates how to read and analyze these texts. It includes practical advice on how to integrate these books into both ELA and content-area classrooms and provides an extensive list of appropriate graphic novels for K-8 students, lesson suggestions, paired graphic/prose reading suggestions, and additional resources for taking these texts further. Provides research to back up why graphic novels are such powerful educational tools Helps you engage diverse student learners with exciting texts Shows you how to make lessons more meaningful Offers advice on implementing new literary mediums into your classroom Perfect for parents and teachers in grades K
- Author
- Meryl Jaffe; Talia Hurwich
- Publisher
- Wiley & Sons, Limited, John; Jossey-Bass
- Published
- 2018
- Language
- EN
- ISBN
- 9781119394631
- Subjects
- Comics, Education, Graphic Novel
Other editions & translations
More by Meryl Jaffe; Talia Hurwich
Browse all works by Meryl Jaffe; Talia Hurwich
Similar books
- Pictures Worth One Thousand Words a Workbook for Visual Communications — Westcott, Jean, Landau, Jennifer Hammond (1997)
- Teaching Visual Literacy : Using Comic Books, Graphic Novels, Anime, Cartoons, and More to Develop Comprehension and Thinking Skills — Nancy Frey, Douglas Fisher, editors (2008)
- Using Graphic Novels in the English Language Arts Classroom — William Boerman-Cornell and Jung Kim (2020)
- Increasing Visual Literacy and Critical Thinking Skills Through Graphic Novels — Rebecca Maldonado, Jason D. DeHart (2023)
- Using Images to Teach Critical Thinking Skills: Visual Literacy and Digital Photography (Tech Tools for Learning) — Diane Marie Cordell (2015)
- Comics, Manga, and Graphic Novels : A History of Graphic Narratives — ABC-CLIO.; Praeger Publishers (Westport).; Petersen, Robert S (2010)