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Can I read Finger Tracking and Hand Recognition Technologies in Virtual Reality Maritime Safety Training Applications on EtoBox?

Finger Tracking and Hand Recognition Technologies in Virtual Reality Maritime Safety Training Applications by Markopoulos, Evangelos ;Markopoulos, Panagiotis ;Laivuori, Niko ;Moridis, Christos ;Luimula, Mika is a scholarly article available to read on EtoBox.

What is Finger Tracking and Hand Recognition Technologies in Virtual Reality Maritime Safety Training Applications about?

The competitiveness and development of the maritime sector together with the continuous effort on increasing operations performance while reducing operations costs, drives the needs for on-board effective and qualitative training safety related issues. Virtual reality (VR) has been considered by classification societies and training organizations as a technology that can significantly improve seafarer's performance and competence with the adaptation of maritime applications developed for design simulation and gaming. This paper presents the evolution of the MarSEVR (Maritime Safety Education with VR) technology as a new concept and technology by integrating finger tracking and hand recognition technologies that increase immersiveness and user engagement within the MarISOT technology, a Green Ocean innovation composed of VR safety applications. The paper approaches this integration by addressing game design, pedagogic and cognitive neuroscience principles and challenges on the use of hand recognition and finger tracking in the MarSEVR learning episodes.

Author
Markopoulos, Evangelos ;Markopoulos, Panagiotis ;Laivuori, Niko ;Moridis, Christos ;Luimula, Mika
Publisher
IEEE
Published
2020
Language
EN

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