About this document
Adding Gamma in 3ds Max Renders by Natalie Williams is a document available to read on EtoBox.
There are four main combinations for adding gamma in 3ds Max renders. Combination 3, which adds gamma of 2.2 in the color mapping, is the simplest and most effective approach. Combination 4 adds gamma during rendering but hides it, for compositing gamma in multiple layers later. Combinations 1 and 2 should be avoided as they produce artifacts or do not properly apply gamma. The key is to only add gamma of 2.2 once during the rendering process for realistic results.
- Author
- Natalie Williams
- Language
- EN