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Can I read Ancient Greece and Rome in Videogames: Representation, Play, Transmedia (IMAGINES – Classical Receptions in the Visual and Performing Arts) on EtoBox?
Ancient Greece and Rome in Videogames: Representation, Play, Transmedia (IMAGINES – Classical Receptions in the Visual and Performing Arts) by Ross Clare; Filippo Carl-Uhink; Martin Lindner is a art available to read on EtoBox.
What is Ancient Greece and Rome in Videogames: Representation, Play, Transmedia (IMAGINES – Classical Receptions in the Visual and Performing Arts) about?
<p>This volume presents an original framework for the study of video games that use visual materials and narrative conventions from ancient Greece and Rome. It focuses on the culturally rich continuum of ancient Greek and Roman games, treating them not just as representations, but as functional interactive products that require the player to interpret, communicate with and alter them. Tracking the movement of such concepts across different media, the study builds an interconnected picture of ant
Who reads Ancient Greece and Rome in Videogames: Representation, Play, Transmedia (IMAGINES – Classical Receptions in the Visual and Performing Arts)?
It is typically read by collectors seeking rare, out-of-print or specialist editions.
Common subject areas: rare and out-of-print works.
- Author
- Ross Clare; Filippo Carl-Uhink; Martin Lindner
- Publisher
- Bloomsbury Academic; Bloomsbury
- Published
- 2021
- Language
- EN
- ISBN
- 9781350157194
- Category
- art
- Subjects
- History, Games, Sports
- Updated
- 2026-03-25
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