Skip to content

Opening book details…

Can I read Interactive Reflection Editing on EtoBox?

Interactive Reflection Editing by Tobias Ritschel; Makoto Okabe; Thorsten Thormählen; Hans-Peter Seidel is a Computer Science article available to read on EtoBox.

What is Interactive Reflection Editing about?

Effective digital content creation tools must be both efficient in the interactions they provide but also allow full user control. There may be occasions, when art direction requires changes that contradict physical laws. In particular, it is known that physical correctness of reflections for the human observer is hard to assess. For many centuries, traditional artists have exploited this fact to depict reflections that lie outside the realm of physical possibility. However, a system that gives explicit control of this effect to digital artists has not yet been described. This paper introduces a system that transforms physically correct reflections into art-directed reflections, as specified by __reflection constraints__ . The system introduces a taxonomy of reflection editing operations, using an intuitive user interface, that works directly on the reflecting surfaces with real-time visual feedback using a GPU. A user study shows how such a system can allow users to quickly manipulate reflections according to an art direction task.

Who reads Interactive Reflection Editing?

It is typically read by researchers, students, and practitioners in Computer Science.

Author
Tobias Ritschel; Makoto Okabe; Thorsten Thormählen; Hans-Peter Seidel
Publisher
ACM
Published
2009
Language
EN
Field
Computer Science (Physical Sciences)

More by Tobias Ritschel; Makoto Okabe; Thorsten Thormählen; Hans-Peter Seidel

Browse all works by Tobias Ritschel; Makoto Okabe; Thorsten Thormählen; Hans-Peter Seidel