Opening book details…
Can I read Understanding Shaders in OpenFrameworks on EtoBox?
Understanding Shaders in OpenFrameworks by Денис Перевалов is a document available to read on EtoBox.
What is Understanding Shaders in OpenFrameworks about?
This document discusses shaders and how to use them in OpenFrameworks. It provides examples of using shaders to smooth and blur an image, create a magnifying effect around the mouse pointer, and swap color channels within an image. The examples are implemented using fragment shaders and require ofxFBOTexture and ofxShader addons. The shaders are written in GLSL and loaded from text files at runtime. Parameters like blur radius and circle position/radius are set as shader uniforms. Homework suggestions inclu
- Author
- Денис Перевалов
- Language
- EN