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Can I read Learning in Real and Virtual Worlds: Commercial Video Games as Educational Tools (Digital Education and Learning) on EtoBox?

Learning in Real and Virtual Worlds: Commercial Video Games as Educational Tools (Digital Education and Learning) by Pilar Lacasa (auth.) is a education title available to read on EtoBox.

What is Learning in Real and Virtual Worlds: Commercial Video Games as Educational Tools (Digital Education and Learning) about?

Packed with critical analysis and real-life examples, this book explores how children's video games can cultivate learning. Lacasa takes several commercial video games and shows how they can be used both in and out of the classroom to teach initiative and problem-solving, encourage creativity, promote literacy, and develop reasoning skills.

Who reads Learning in Real and Virtual Worlds: Commercial Video Games as Educational Tools (Digital Education and Learning)?

It is typically read by teachers and faculty preparing courses and curriculum.

Common subject areas: education, pedagogy.

Author
Pilar Lacasa (auth.)
Publisher
Palgrave Macmillan US : Imprint : Palgrave Macmillan
Published
2013
Language
EN
ISBN
9781137312044
Category
education
Subjects
Education, Computer Science, Psychology
Updated
2026-03-25

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