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Can I read The impact of applying challenge-based gamification program on students’ learning outcomes: Academic achievement, motivation and flow on EtoBox?

The impact of applying challenge-based gamification program on students’ learning outcomes: Academic achievement, motivation and flow by Omer Sami Kaya; Erinc Ercag is a Computer Science article available to read on EtoBox.

What is The impact of applying challenge-based gamification program on students’ learning outcomes: Academic achievement, motivation and flow about?

Despite the growing attention towards gamification in learning context, challengebased gamification application has rarely been subjected to testing in education. In recognition of this void, and grounded on gamification principles, we developed Educhall web-based program. Drawing on self-determination theory, and flow theory the present study aims to explore how the application of this challenge-based gamified program in to learning process of students can increase students' motivation, flow, and academic success through the generated competition and challenge. The study applied a random experimental research design within distance learning context with 30 university students of control group and 30 students of experimental group who used the Educhall application for one academic semester. In line with self-determination theory, it was statistically evidenced that application of challenge-based gamified learning method increased level of academic performance and overall motivation. Of the motivational sub factors, experimental group reported significantly higher confidence level and satisfaction towards the course. Furthermore, grounded on flow theory, the study showed that challe

Who reads The impact of applying challenge-based gamification program on students’ learning outcomes: Academic achievement, motivation and flow?

It is typically read by researchers, students, and practitioners in Computer Science.

Author
Omer Sami Kaya; Erinc Ercag
Publisher
Springer Science and Business Media LLC
Published
2023
Language
EN
Field
Computer Science (Social Sciences)

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