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Towards more realistic sound in VRML by Sean Ellis is a scholarly article available to read on EtoBox.

What is Towards more realistic sound in VRML about?

While many pleasing effects are possible using the current VRML sound model [9], it falls short of producing convincing aural environments. Sound sources are not easily affected by their environment, and workarounds for this often increase file sizes dramatically. This paper presents possible methods for defining additional sound cues in such a way as to allow rendering of ambience, timeof-flight delays, and Doppler shifts within the limited processor power afforded by typical VRML browser systems. 'Ibe proposed system will be easily scaleable to any number of sound sources and environmental parameters at any time. In addition, identification of aurally less important elements can be made simple and automatic, allowing dynamic load balancing with other tasks

Author
Sean Ellis
Publisher
ACM
Published
1998
Language
EN

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