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Can I read Gaming and Gamers in Times of Pandemic on EtoBox?

Gaming and Gamers in Times of Pandemic by Piotr Siuda; Jakub Majewski; Krzysztof Chmielewski is a nonfiction available to read on EtoBox.

What is Gaming and Gamers in Times of Pandemic about?

This edited collection brings in multiple scholarly perspectives to examine the impact of the pandemic and resulting government policies, especially lockdowns, on one particular cultural sphere: games. The COVID-19 pandemic has impacted virtually every aspect of our lives, regardless of where we live. In the initial months, many industry reports noted the unexpected positive impact on online digital game sales. Games were not just lockdown-proof, but boosted by lockdowns. Stay-at-home orders triggered a rush toward games as an alternative form of entertainment, and the ubiquity of mobile phones allowed wider than ever participation. Gaming and Gamers in Times of Pandemic studies how the COVID-19 pandemic affected game players, game developers, game journalists and game scholars alike in many other ways, starting with the most direct – illness, and sometimes death. Some effects are temporary, others are here to stay.

Who reads Gaming and Gamers in Times of Pandemic?

It is typically read by self-directed learners exploring a subject in depth.

Common subject areas: history, science, philosophy, social sciences.

Author
Piotr Siuda; Jakub Majewski; Krzysztof Chmielewski
Publisher
Bloomsbury Academic; Bloomsbury
Published
2024
Language
EN
ISBN
9798765110232
Category
nonfiction

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