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Can I read Player-Driven Texturing in Spore on EtoBox?

Player-Driven Texturing in Spore by Pedro Souza is a document available to read on EtoBox.

What is Player-Driven Texturing in Spore about?

This document summarizes the player-driven procedural texturing system used in the video game Spore. The system allows players to control powerful texturing tools to amplify their creativity. For creatures, particle effects are used to distribute brushes over the mesh and directly paint diffuse, specular and bump maps. Buildings and vehicles are textured using deformable parts with procedurally generated UVs to avoid texture stretching. The system balances giving players full control while avoiding tedious

Author
Pedro Souza
Language
EN