Skip to content

Opening book details…

Can I read Computer Games As Landscape Art on EtoBox?

Computer Games As Landscape Art by Peter Nelson is a nonfiction available to read on EtoBox.

What is Computer Games As Landscape Art about?

This book proposes that computer games are the paradigmatic form of contemporary landscape and offers a synthesis of art history, geography, game studies and play. Like paint on canvas, the game engine is taken as the underlying medium, and using the Valve Source Engine as the primary case study, it analyses landscapes according to the technical, economic and cultural features this medium affords. It presents the single-player first-person shooter ( Half-Life 2 ) as a Promethean safari, examines how the economics of gambling and product placement shaped the eSports landscapes of Counter-Strike and reveals how sandboxes such as Garry's Mod visualise the radical landscape of Web 2.0. This book explores how our relationship to the environment is changing, how we express this through computer games and how we can move beyond examining artistic influences on games to examining how historical connections flow through games and the history of landscape images.

Who reads Computer Games As Landscape Art?

It is typically read by self-directed learners exploring a subject in depth.

Common subject areas: history, science, philosophy, social sciences.

Author
Peter Nelson
Publisher
Springer International Publishing AG
Published
2023
Language
EN
ISBN
9783031376337
Category
nonfiction
Subjects
Science, Games, History

More by Peter Nelson

Browse all works by Peter Nelson

Similar books