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Can I read Virtual Reality Technology (Wiley - IEEE) on EtoBox?
Virtual Reality Technology (Wiley - IEEE) by Grigore C. Burdea, Philippe Coiffet is a nonfiction available to read on EtoBox.
What is Virtual Reality Technology (Wiley - IEEE) about?
Thorough overview of virtual reality technology fundamentals and latest advances, with coverage of hardware, software, human factors and applications, plus companion Laboratory Manual in Unity 3D. The Third Edition of the first comprehensive technical book on the subject of virtual reality, Virtual Reality Technology , provides updated and expanded coverage of VR technology, including where it originated, how it has evolved, and where it is going. Its primary objective is to be a complete, up-to-date textbook, as well as a source of information on a rapidly developing field of science and technology with broad societal impact. The two highly qualified authors cover all of the latest innovations and applications that are making virtual reality more important than ever before. Unlike other books on the subject, the book also includes a chapter on Human Factors, which are very important in designing technology around the human user. Virtual Reality Technology provides Instructors with a website-accessible Laboratory Manual using the Unity 3D game engine and programming language. Unity 3D is the preferred VR language these days and will prepare the student for the VR gaming and mo
Who reads Virtual Reality Technology (Wiley - IEEE)?
It is typically read by self-directed learners exploring a subject in depth.
Common subject areas: history, science, philosophy, social sciences.
- Author
- Grigore C. Burdea, Philippe Coiffet
- Publisher
- Wiley & Sons, Limited, John
- Published
- 2024
- Language
- EN
- ISBN
- 9781118014806
- Category
- nonfiction
- Subjects
- Computer Science, Stem
Other editions & translations
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