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3D Scan-Conversion Algorithms for Voxels by Mounir Zarrouk is a document available to read on EtoBox.
What is 3D Scan-Conversion Algorithms for Voxels about?
The document presents a series of 3D scan-conversion algorithms designed to convert 3D geometric objects into a discrete voxel-map representation within a Cubic Frame Buffer (CFB). These algorithms, which include methods for various geometric shapes such as lines, polygons, and polyhedra, exhibit linear computational complexity and have been implemented in a voxel-based graphics system called the CUBE Architecture. The paper also discusses the architecture
- Author
- Mounir Zarrouk
- Language
- EN