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Designing Emotional Game Characters by Harold\tGreene is a document available to read on EtoBox.

This document discusses techniques for creating emotions in computer game characters through design. It analyzes character development approaches of art-sourced and story-sourced design. Four techniques are discussed for designing characters to create emotion: role induction techniques to help players identify with characters; signifiers and signifieds in appearance and movement; language and growth cycles to express personality through narrative; and backstories to understand characters deeply. The paper a

Author
Harold\tGreene
Language
EN