Opening book details…
Can I read OpenGL: build high performance graphics: assimilate the ideas shared in the course to utilize the power of OpenGL for performing a wide variety of tasks: a course in three modules on EtoBox?
OpenGL: build high performance graphics: assimilate the ideas shared in the course to utilize the power of OpenGL for performing a wide variety of tasks: a course in three modules by Muhammad Mobeen Movania; David Wolff; Raymond C. H. Lo; William C. Y. Lo is a book available to read on EtoBox.
What is OpenGL: build high performance graphics: assimilate the ideas shared in the course to utilize the power of OpenGL for performing a wide variety of tasks: a course in three modules about?
Gain proficiency with OpenGL and build compelling graphics for your games and applicationsAbout This BookGet to grips with a wide range of techniques for implementing shadows using shadow maps, shadow volumes, and moreExplore interactive, real-time visualizations of large 2D and 3D datasets or models, including the use of more advanced techniques such as stereoscopic 3D renderingCreate stunning visuals on the latest platforms including mobile phones and state-of-the-art wearable computing devices Who This Book Is ForThe course is appropriate for anyone who wants to develop the skills and techniques essential for working with OpenGL to develop compelling 2D and 3D graphics.What You Will LearnOff-screen rendering and environment mapping techniques to render mirrorsShadow mapping techniques, including variance shadow mappingImplement a particle system using shadersUtilize noise in shadersMake use of compute shaders for physics, animation, and general computingCreate interactive applications using GLFW to handle user inputs and the Android Sensor framework to detect gestures and motions on mobile devicesUse OpenGL primitives to plot 2-D datasets (such as time series) dynamicallyRender
- Author
- Muhammad Mobeen Movania; David Wolff; Raymond C. H. Lo; William C. Y. Lo
- Publisher
- Packt Publishing Limited
- Published
- 2017
- Language
- EN
- ISBN
- 9781788296724
- Subjects
- Engineering, Computer Science, Technology
More by Muhammad Mobeen Movania; David Wolff; Raymond C. H. Lo; William C. Y. Lo
Browse all works by Muhammad Mobeen Movania; David Wolff; Raymond C. H. Lo; William C. Y. Lo
Similar books
- OpenGL 4 Shading Language Cookbook : Build High-Quality, Real-time 3D Graphics with OpenGL 4. 6, GLSL 4. 6 and C++17, 3rd Edition — David Wolff (2018)
- C++ Game Development By Example : Learn to Build Games and Graphics with SFML, OpenGL, and Vulkan Using C++ Programming — Siddharth Shekar (2019)
- Real-Time 3D Graphics with WebGL 2 : Build Interactive 3D Applications with JavaScript and WebGL 2 (OpenGL ES 3.0), 2nd Edition — Diego Cantor Farhad Ghayour (2018)
- OpenGL Game Development By Example : Design and Code Your Own 2D and 3D Games Efficiently Using OpenGL and C++ — Stephen Madsen Robert Madesn (2016)
- 3D Graphics Rendering Cookbook : A Comprehensive Guide to Exploring Rendering Algorithms in Modern OpenGL and Vulkan — Sergey Kosarevsky & Viktor Latypov (2024)
- Learn OpenGL ES : For Mobile Game and Graphics Development — Prateek Mehta (2013)