Opening book details…
Can I read Virtual realities 2.0 : a Shadowrun sourcebook on EtoBox?
Virtual realities 2.0 : a Shadowrun sourcebook by Paul R Hume; FASA Corporation is a nonfiction available to read on EtoBox.
What is Virtual realities 2.0 : a Shadowrun sourcebook about?
Virtual Realities 2.0 offers a complete overhaul of all the rules for running Shadowrun's worldwide computer network, the Matrix. New rules provide a faster-playing version of decking through the Net, update Shadowrun technology, and offer new equipment and equipment rules. This sourcebook also includes rules for playing otaku, the mysterious technoshamans who seem to live in the Matrix, and offers the most current information about Matrix law and artificial intelligence. Virtual Realities 2.0 replaces the Virtual Realities sourcebook.
Who reads Virtual realities 2.0 : a Shadowrun sourcebook?
It is typically read by self-directed learners exploring a subject in depth.
Common subject areas: history, science, philosophy, social sciences.
- Author
- Paul R Hume; FASA Corporation
- Publisher
- F A S A Corporation
- Published
- 1995
- Language
- EN
- ISBN
- 9781555602710
- Category
- nonfiction
- Subjects
- Fantasy, Science Fiction, Role Playing & Fantasy Games
More by Paul R Hume; FASA Corporation
Browse all works by Paul R Hume; FASA Corporation
Similar books
- Shadowrun 3 Virtual Realities 3.0 : The Matrix — Kenneth Peters (2001)
- Shadowrun: Man & Machine--Cyberware (FPR25001) — Fanpro, FASA Corp (2004)
- Shadowrun: Matrix — Michael Muevihill (2000)
- Shadowrun - Celtic Double Cross — Carl Sargent; Mark Gascoigne; et al (2002)
- Rigger 2. A Shadowrun Sourcebook — Jonathan Szeto, FASA Coporation (1997)
- Shadowrun: Kill Code (Shadowrun 5th Edition) — Catalyst Game Labs (2018)
