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Can I read Playthings in Early Modernity: Party Games, Word Games, Mind Games (Ludic Cultures, 1100-1700) on EtoBox?

Playthings in Early Modernity: Party Games, Word Games, Mind Games (Ludic Cultures, 1100-1700) by Allison Levy (editor) is a nonfiction available to read on EtoBox.

What is Playthings in Early Modernity: Party Games, Word Games, Mind Games (Ludic Cultures, 1100-1700) about?

An innovative volume of fifteen interdisciplinary essays at the nexus of material culture, performance studies, and game theory, Playthings in Early Modernity emphasizes the rules of the game(s) as well as the breaking of those rules. Thus, the titular ""plaything"" is understood as both an object and a person, and play, in the early modern world, is treated not merely as a pastime, a leisurely pursuit, but as a pivotal part of daily life, a strategic psychosocial endeavor.

Who reads Playthings in Early Modernity: Party Games, Word Games, Mind Games (Ludic Cultures, 1100-1700)?

It is typically read by self-directed learners exploring a subject in depth.

Common subject areas: history, science, philosophy, social sciences.

Author
Allison Levy (editor)
Publisher
Medieval Institute Publications, Western Michigan University
Published
2017
Language
EN
ISBN
9781580442602
Category
nonfiction
Subjects
History, Anthropology, European History

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