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Can I read Videogames and the Gothic (Routledge Advances in Game Studies) on EtoBox?
Videogames and the Gothic (Routledge Advances in Game Studies) by Ewan. Kirkland is a nonfiction available to read on EtoBox.
What is Videogames and the Gothic (Routledge Advances in Game Studies) about?
This book explores the many ways Gothic literature and media have informed videogame design. Through a series of detailed case studies, Videogames and the Gothic illustrates the extent to which particular tropes of Gothic culture -neo-medieval aesthetics, secret-filled labyrinthine spaces, the sense of a dark past impacting upon the present - have been appropriated by and transformed within digital games. Moving beyond the study of the generic influences of horror on digital gaming, Ewan Kirkland focuses in on the Gothic, a less visceral mode tending towards the unsettling, the uncertain and the uncanny. He explores the extent to which imagery, storylines and narrative preoccupations taken from Gothic fiction facilitate the affordances and limitations of the videogame medium. A core contention of this book is that videogames have developed as an inherently Gothic form of popular entertainment. Arguing for close proximity between Gothic culture and the videogame medium itself, this book will be a key contribution to both Gothic and digital game scholarship; as such, it will have resonance with scholars and students in both areas, as well as those interested in Gothic novels, media a
Who reads Videogames and the Gothic (Routledge Advances in Game Studies)?
It is typically read by self-directed learners exploring a subject in depth.
Common subject areas: history, science, philosophy, social sciences.
- Author
- Ewan. Kirkland
- Publisher
- Routledge, Taylor & Francis Group
- Published
- 2021
- Language
- EN
- ISBN
- 9780367460228
- Category
- nonfiction
- Subjects
- Literary Fiction, Anthropology, Science
Other editions & translations
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