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1 Introduction 3 2 Oriented Bounding Boxes 5 2.1 Separation of OBBs 5 2.2 Testing for Intersection of OBBs 7 2.2.1 Stationary 7 2.2.2 Constant Velocities 7 2.3 Finding an Intersection of OBBs 9 2.3.1 Finding the First Time of Intersection 9 2.3.2 Finding a Point of Intersection 9 3 Triangle and Oriented Bounding Box 13 3.1 Separation of Triangle and OBB 13 3.2 Testing for Intersection of Triangle and OBB 14 3.2.1 Stationary 14 3.2.2 Constant Velocities 16 3.3 Finding an Intersection of Triangle and OBB 19 3.3.1 Finding the First Time of Intersection 19 3.3.2 Finding a Point of Intersection 19 4 Triangles 24 4.1 Separation of Triangles 24 4.2 Testing for Intersection of Noncoplanar Triangles 26 4.2.1 Stationary 26 4.2.2 Constant Velocities 27 4.3 Finding an Intersection of Noncoplanar Triangles 30 4.3.1 Finding the First Time of Intersection 30 4.3.2 Finding a Point of Intersection 30 5 Processing of Moving Objects 34 6 Constructing an Oriented Bounding Box Tree 35 6.1 Generating an OBB for a Trimesh 36 6.1.1 Minimum Volume OBB 36 6.1.2 OBB from Points 37 6.1.3 OBB from Triangles 37 6.2 Splitting a Trimesh 38 7 A Simple Dynamic Collision Detection System 38 7.1 Testing for Collision
- Author
- David Eberly
- Language
- EN
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