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Can I read Hack-proof Synchronization Protocol for Multi-player Online Games on EtoBox?
Hack-proof Synchronization Protocol for Multi-player Online Games by Yeung Siu Fung is a scholarly article available to read on EtoBox.
What is Hack-proof Synchronization Protocol for Multi-player Online Games about?
Synchronization protocols based on "dead-reckoning" are vulnerable to a very popular type of cheat called speed hack. A speed hack essentially speeds up all actions of a cheater and thus the cheater can moves, explores and gathers items faster than honest players and therefore gains unfair advantages. This paper presents an enhanced version of the dead-reckoning protocol that is invulnerable to speed hacks. Existing games based on dead-reckoning can be easily modified to use this hack-proof protocol. We demonstrate how the protocol works on both client-server architecture and peerto-peer architecture.
- Author
- Yeung Siu Fung
- Publisher
- ACM Press
- Published
- 2006
- Language
- EN