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Can I read A Multimodal Approach to Video Games and the Player Experience (Routledge Studies in Multimodality) on EtoBox?

A Multimodal Approach to Video Games and the Player Experience (Routledge Studies in Multimodality) by Weimin Toh is a nonfiction available to read on EtoBox.

What is A Multimodal Approach to Video Games and the Player Experience (Routledge Studies in Multimodality) about?

"This volume puts forth an original theoretical framework, the ludonarrative model, for studying video games which foregrounds the empirical study of the player experience. The book provides a comprehensive introduction to and description of the model, which draws on theoretical frameworks from multimodal discourse analysis, game studies, and social semiotics, and its development out of participant observation and qualitative interviews from the empirical study of a group of players. The volume then applies this approach to shed light on how players' experiences in a game influence how they understand and make use of game components in order to progress its narrative. The book concludes with a frame by frame analysis of a popular game to demonstrate the model's principles in action and its subsequent broader applicability to analyzing video game interaction and design. Offering a new way forward for video game research, this volume is key reading for students and scholars in multimodality, discourse analysis, game studies, interactive storytelling, and new media"-- Provided by publisher

Who reads A Multimodal Approach to Video Games and the Player Experience (Routledge Studies in Multimodality)?

It is typically read by self-directed learners exploring a subject in depth.

Common subject areas: history, science, philosophy, social sciences.

Author
Weimin Toh
Publisher
Routledge, Taylor et Francis group
Published
2020
Language
EN
ISBN
9781351184779
Category
nonfiction
Subjects
Linguistics, Language Learning, Sports

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