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02 by a3161234567 is a document available to read on EtoBox.
This paper examines the impact of the town-dungeon-boss cycle in digital games on player immersion and motivation, highlighting the importance of combat systems and narrative integration. It discusses how this structure fulfills psychological needs outlined in Self-Determination Theory, enhancing player autonomy, competence, and emotional engagement. The findings suggest that effective game design should balance difficulty, player choice, and narrative depth to create compelling experiences.
- Author
- a3161234567
- Language
- EN