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02 by a3161234567 is a document available to read on EtoBox.

This paper examines the impact of the town-dungeon-boss cycle in digital games on player immersion and motivation, highlighting the importance of combat systems and narrative integration. It discusses how this structure fulfills psychological needs outlined in Self-Determination Theory, enhancing player autonomy, competence, and emotional engagement. The findings suggest that effective game design should balance difficulty, player choice, and narrative depth to create compelling experiences.

Author
a3161234567
Language
EN