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Fast BVH Construction on GPUs by Muhammed MRM is a document available to read on EtoBox.

This document summarizes research on developing parallel algorithms for rapidly constructing bounding volume hierarchies (BVHs) on GPUs. It presents two novel algorithms: 1) A linear bounding volume hierarchy (LBVH) algorithm that uses spatial Morton codes to sort triangles and build hierarchies quickly in a highly parallel manner. 2) A top-down approach that uses the surface area heuristic to build hierarchies optimized for ray tracing, incorporating a fast parallel method for initial splits. Evaluation sh

Author
Muhammed MRM
Language
EN