About this document
Fast BVH Construction on GPUs by Muhammed MRM is a document available to read on EtoBox.
This document summarizes research on developing parallel algorithms for rapidly constructing bounding volume hierarchies (BVHs) on GPUs. It presents two novel algorithms: 1) A linear bounding volume hierarchy (LBVH) algorithm that uses spatial Morton codes to sort triangles and build hierarchies quickly in a highly parallel manner. 2) A top-down approach that uses the surface area heuristic to build hierarchies optimized for ray tracing, incorporating a fast parallel method for initial splits. Evaluation sh
- Author
- Muhammed MRM
- Language
- EN