Can I read Chapter 4 & 5 on EtoBox?
Chapter 4 & 5 by jadeleej01 is a document available to read on EtoBox.
What is Chapter 4 & 5 about?
This study examines the effects of online gaming on socialization among 50 senior high school students, focusing on their profiles, perceptions, and social interactions. Findings indicate that most respondents are 17 years old, predominantly female, and spend an average of 3 hours playing online games, with no significant negative impact on family or peer relationships. The study concludes that online games do not significantly affect students
- Author
- jadeleej01
- Language
- EN