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PBR Basics for X-Plane Implementation by Luis Gustavo Favaretto is a document available to read on EtoBox.

The document discusses the basics of implementing physically based rendering (PBR) in X-Plane. PBR allows the game engine to simulate how light interacts with different materials, making them appear more realistic. A normal map stores displacement, base reflectance/metalness, and smoothness/specularity information to simulate additional surface detail without increasing graphics processing workload. Higher values in the blue channel indicate more reflection and metal-like properties, while higher values in

Author
Luis Gustavo Favaretto
Language
EN