Opening book details…
Can I read Game Engine Black Book: Wolfenstein 3D (v2.1) on EtoBox?
Game Engine Black Book: Wolfenstein 3D (v2.1) by Fabien Sanglard is a nonfiction available to read on EtoBox.
What is Game Engine Black Book: Wolfenstein 3D (v2.1) about?
How was Wolfenstein 3D made and what were the secrets of its speed? How did id Software manage to turn a machine designed to display static images for word processing and spreadsheet applications into the best gaming platform in the world, capable of running games at seventy frames per seconds? If you have ever asked yourself these questions, Game Engine Black Book is for you. This is an engineering book. You will not find much prose in here (the author’s English is broken anyway.) Instead, this book has only bit of text and plenty of drawings attempting to describe in great detail the Wolfenstein 3D game engine and its hardware, the IBM PC with an Intel 386 CPU and a VGA graphic card. Game Engine Black Book details techniques such as raycasting, compiled scalers, deferred rendition, VGA Mode-Y, linear feedback shift register, fixed point arithmetic, pulse width modulation, runtime generated code, self-modifying code, and many others tricks. Open up to discover the architecture of the software which pioneered the First Person Shooter genre.
Who reads Game Engine Black Book: Wolfenstein 3D (v2.1)?
It is typically read by self-directed learners exploring a subject in depth.
Common subject areas: history, science, philosophy, social sciences.
- Author
- Fabien Sanglard
- Publisher
- CreateSpace Independent Publishing Platform
- Published
- 2019
- Language
- EN
- Category
- nonfiction
- Subjects
- Computer Science, Programming, Stem
- Rating
- 4.6 / 5 (442 ratings)
- Updated
- 2026-03-14
More by Fabien Sanglard
Browse all works by Fabien Sanglard
Similar books
- Game Engine Black Book: DOOM: v1.2 — fabien sanglard (2022)
- Pro Android games — Vladimir Silva (2009)
- Godot Game Engine Projects: Develop Cross-Platform 2D and 3D Games With a Feature-Packed Game Engine — Chris Bradfield (2018)
- 3d Game Engine Architecture — DAVID H. EBERLY (2006)
- Ultimate 3D Game Engine Design & Architecture (Charles River Media Game Development) — Allen Sherrod (2006)
- Building a 3D Game with LibGDX — Di Giuseppe, Sebastian; Kruhlmann, Andreas; van Rijnswou, Elmar (2016)