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Can I read AI Game Engine Programming on EtoBox?
AI Game Engine Programming by Brian Schwab is a nonfiction available to read on EtoBox.
What is AI Game Engine Programming about?
A fully revised update to the first edition, "AI Game Engine Programming, Second Edition" provides game developers with the tools and information they need to create modern game AI engines. Covering the four principle elements of game artificial intelligence, the book takes you from theory to actual game development, going beyond merely discussing how a technique might be used. Beginning with a clear definition of game AI, you'll learn common terminology, the underlying concepts of AI, and you'll explore the different parts of the game AI engine. You'll then take a look at AI design considerations, solutions, and even common pitfalls genre-by-genre, covering the majority of modern game genres and examining concrete examples of AI used in actual commercial games. Finally, you'll study actual code implementations for each AI technique presented, both in skeletal form and as part of a real-world example, to learn how it works in an actual game engine and how it can be optimized in the future. Written for experienced game developers with a working knowledge of C++, data structures, and object oriented programming, "AI Game Engine Programming, Second Edition" will expand your AI knowled
Who reads AI Game Engine Programming?
It is typically read by self-directed learners exploring a subject in depth.
Common subject areas: history, science, philosophy, social sciences.
- Author
- Brian Schwab
- Publisher
- Charles River Media
- Published
- 2008
- Language
- EN
- ISBN
- 9781584506287
- Category
- nonfiction
- Subjects
- Computer Science, Sports, Games
Other editions & translations
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Browse all works by Brian Schwab
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