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Can I read Mathematics for Computer Graphics (Undergraduate Topics in Computer Science) on EtoBox?
Mathematics for Computer Graphics (Undergraduate Topics in Computer Science) by John Vince is a nonfiction available to read on EtoBox.
What is Mathematics for Computer Graphics (Undergraduate Topics in Computer Science) about?
John Vince explains a comprehensive range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, special effects, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded sixth edition. The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on determinants, vectors, matrix algebra, complex numbers, geometric transforms, quaternion algebra, quaternions in space, interpolation, curves and patches, analytical geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new subject of geometric algebra, followed by two chapters that introduce differential and integral calculus. Finally, there is a chapter on worked examples. Mathematics for Computer Graphics covers all of the key areas of the subject, including: • Number sets • Algebra • Trigonometry • Complex numbers • Coordinate systems • Determinants • Vectors • Quaternions • Matrix algebra • Geometric transforms • Interpolation • Curves and surfaces • Analytic geometry • Barycentric coordinates • Geom
Who reads Mathematics for Computer Graphics (Undergraduate Topics in Computer Science)?
It is typically read by self-directed learners exploring a subject in depth.
Common subject areas: history, science, philosophy, social sciences.
- Author
- John Vince
- Publisher
- Springer London : Imprint: Springer
- Published
- 2022
- Language
- EN
- ISBN
- 9781447175193
- Category
- nonfiction
- Subjects
- Mathematics, Engineering, Computer Science
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