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Fractal programming and ray tracing with C++ by Stevens, Roger T. is a nonfiction available to read on EtoBox.
What is Fractal programming and ray tracing with C++ about?
Contents Why this Book is for You 1 Chapter 1 Introduction 3 Ray Tracing 3 Object-Oriented Programming-Myth and Fact 6 Newton’s Method-An Example of the Power of C++ 7 Three-Dimensional Vectors 7 Classes for Ray Tracing 7 Rendering the Screen 8 Ray Tracing Rendering Interfaces 8 Communicating with the Ray Tracer 9 Using the Language 9 Functions that Match an Object 9 Determining Ray-Object Intersections 9 Tracingthe Ray 11 Putting it All Together 11 Displaying the Created Scene 11 Rendering Fractal Scenes 11 Quaternions 12 Hardware and Software Requirements 13 Expanding Your Horizons 14 Chapter 2 Object-Oriented Programming: Myth and Fact 15 In the Beginning 15 Nine Years Later 16 Object-Oriented or Conventional-What’s the Difference9 16 The Word is Paradigm 17 Some Philosophical Background 18 The Non-Aristotelian World 19 Some Good Words about C++ 20 Chapter 3 Beyond C with C++: A Newton’s Method Example 21 Graphics Functions 22 Program for Plotting a Simple Equation Using Newton’s Method 22 The Concept of Classes in C++ 27 Public, Private, and Protected 32 Ordinary Functions Within a Class 33 Assigning Memory for a Class 33 Constructors 34 Overloading Operators 35 Output, Input,
Who reads Fractal programming and ray tracing with C++?
It is typically read by self-directed learners exploring a subject in depth.
Common subject areas: history, science, philosophy, social sciences.
- Author
- Stevens, Roger T.
- Publisher
- M & T Books
- Published
- 1991
- Language
- EN
- ISBN
- 9781558511347
- Category
- nonfiction
- Subjects
- Computer Science, Mathematics, Stem
Other editions & translations
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Browse all works by Stevens, Roger T.
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