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Can I read PRoGS: Progressive Rendering of Gaussian Splats on EtoBox?
PRoGS: Progressive Rendering of Gaussian Splats by Zoomers, Brent; Wijnants, Maarten; Molenaers, Ivan; Vanherck, Joni; Put, Jeroen; Jorissen, Lode; Michiels, Nick is a scholarly article available to read on EtoBox.
What is PRoGS: Progressive Rendering of Gaussian Splats about?
Over the past year, 3D Gaussian Splatting (3DGS) has received significant attention for its ability to represent 3D scenes in a perceptually accurate manner. However, it can require a substantial amount of storage since each splat's individual data must be stored. While compression techniques offer a potential solution by reducing the memory footprint, they still necessitate retrieving the entire scene before any part of it can be rendered. In this work, we introduce a novel approach for progressively rendering such scenes, aiming to display visible content that closely approximates the final scene as early as possible without loading the entire scene into memory. This approach benefits both on-device rendering applications limited by memory constraints and streaming applications where minimal bandwidth usage is preferred. To achieve this, we approximate the contribution of each Gaussian to the final scene and construct an order of prioritization on their inclusion in the rendering process. Additionally, we demonstrate that our approach can be combined with existing compression methods to progressively render (and stream) 3DGS scenes, optimizing bandwidth usage by focusing on the m
- Author
- Zoomers, Brent; Wijnants, Maarten; Molenaers, Ivan; Vanherck, Joni; Put, Jeroen; Jorissen, Lode; Michiels, Nick
- Published
- 2024
- Language
- EN