Opening book details…
Can I read Online Gaming in Context: The social and cultural significance of online games (Routledge Advances in Sociology) on EtoBox?
Online Gaming in Context: The social and cultural significance of online games (Routledge Advances in Sociology) by Garry Crawford; Victoria K Gosling; Ben Light; ProQuest (Firm) is a computer science book available to read on EtoBox.
What is Online Gaming in Context: The social and cultural significance of online games (Routledge Advances in Sociology) about?
<p>There is little question of the social, cultural and economic importance of video games in the world today, with gaming now rivalling the movie and music sectors as a major leisure industry and pastime. The significance of video games within our everyday lives has certainly been increased and shaped by new technologies and gaming patterns, including the rise of home-based games consoles, advances in mobile telephone technology, the rise in more 'sociable' forms of gaming, and of course the ad
Who reads Online Gaming in Context: The social and cultural significance of online games (Routledge Advances in Sociology)?
It is typically read by working professionals who need an authoritative practice reference.
Common subject areas: medicine, law, business, engineering.
- Author
- Garry Crawford; Victoria K Gosling; Ben Light; ProQuest (Firm)
- Publisher
- Taylor & Francis Group; Routledge
- Published
- 2012
- Language
- EN
- ISBN
- 9780415714976
- Category
- computer science
- Subjects
- Sociology, Science, Engineering
- Updated
- 2026-03-24
Other editions & translations
More by Garry Crawford; Victoria K Gosling; Ben Light; ProQuest (Firm)
Browse all works by Garry Crawford; Victoria K Gosling; Ben Light; ProQuest (Firm)
Similar books
- Online Games, Social Narratives (Routledge Studies in New Media and Cyberculture) — Esther MacCallum-Stewart (2014)
- Video Games and Social Competence (Routledge Advances in Game Studies) — Rachel Kowert (2015)
- Festivals and the Cultural Public Sphere (Routledge Advances in Sociology) — edited by Liana Giorgi, Monica Sassatelli and Gerard Delanty. (2011)
- Gaming In Social, Locative, And Mobile Media Gaming In Social, Locative, & Mobile Media — Larissa Hjorth; Ingrid Richardson (2014)
- Games of History : Games and Gaming As Historical Sources — Apostolos Spanos; Taylor & Francis (Londyn) (2021)
- The Cultural Significance of the Child Star (Routledge Advances in Sociology) — Jane Catherine O'Connor (2008)