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Can I read Action-based Character AI in Video-games with CogBots Architecture: A Preliminary Report on EtoBox?

Action-based Character AI in Video-games with CogBots Architecture: A Preliminary Report by Aversa, Davide; Vassos, Stavros is a scholarly article available to read on EtoBox.

What is Action-based Character AI in Video-games with CogBots Architecture: A Preliminary Report about?

In this paper we propose an architecture for specifying the interaction of non-player characters (NPCs) in the game-world in a way that abstracts common tasks in four main conceptual components, namely perception, deliberation, control, action. We argue that this architecture, inspired by AI research on autonomous agents and robots, can offer a number of benefits in the form of abstraction, modularity, re-usability and higher degrees of personalization for the behavior of each NPC. We also show how this architecture can be used to tackle a simple scenario related to the navigation of NPCs under incomplete information about the obstacles that may obstruct the various way-points in the game, in a simple and effective way.

Author
Aversa, Davide; Vassos, Stavros
Published
2013
Language
EN