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Can I read Physically Based Motion Transformation on EtoBox?

Physically Based Motion Transformation by Zoran Popović; Andrew Witkin is a scholarly article available to read on EtoBox.

What is Physically Based Motion Transformation about?

We introduce a novel algorithm for transforming character animation sequences that preserves essential physical properties of the motion. By using the spacetime constraints dynamics formulation our algorithm maintains realism of the original motion sequence without sacrificing full user control of the editing process.In contrast to most physically based animation techniques that synthesize motion from scratch, we take the approach of motion transformation as the underlying paradigm for generating computer animations. In doing so, we combine the expressive richness of an input animation sequence with the controllability of spacetime optimization to create a wide range of realistic character animations. The spacetime dynamics formulation also allows editing of intuitive, high-level motion concepts such as the time and placement of footprints, length and mass of various extremities, number of body joints and gravity.Our algorithm is well suited for the reuse of highly-detailed captured motion animations. In addition, we describe a new methodology for mapping a motion between characters with drastically different numbers of degrees of freedom. We use this method to reduce the complexit

Author
Zoran Popović; Andrew Witkin
Publisher
ACM Press
Published
1999
Language
EN

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