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Geotensity constraint for 3D surface reconstruction by Atsuto Maki; Mutsumi Watanabe; Charles Wiles is a Computer Science article available to read on EtoBox.
What is Geotensity constraint for 3D surface reconstruction about?
## Abstract This paper is about automatically reconstructing the full 3D surface of an object observed in motion by a single static camera. Based on the two paradigms, structure from motion and linear intensity subspaces, we introduce the __geotensity constraint__ that governs the relationship between four or more images of a moving object, and argue that the constraint is more valid under object motion than the conventional one of constant brightness. We first show that it is possible in theory to solve for 3D surface structure for the case of a single point light source. We then propose to adapt the geotensity constraint to the case of multiple point light sources by mathematically segmenting the illumination space into multiple subspaces. The surface may or may not be textured. The theoretical propositions are investigated through experiments using both real and synthetic images. © 2004 Wiley Periodicals, Inc. Syst Comp Jpn, 35(4): 72–83, 2004; Published online in Wiley InterScience (www.interscience.wiley.com). DOI 10.1002/scj.1233
Who reads Geotensity constraint for 3D surface reconstruction?
It is typically read by researchers, students, and practitioners in Computer Science.
- Author
- Atsuto Maki; Mutsumi Watanabe; Charles Wiles
- Publisher
- John Wiley and Sons; Wiley (John Wiley & Sons); John Wiley & Sons Inc.; Wiley (ISSN 0882-1666)
- Published
- 2004
- Language
- EN
- Field
- Computer Science (Physical Sciences)
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