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Can I read Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, And Breaking Videogames (electronic Mediations) on EtoBox?
Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, And Breaking Videogames (electronic Mediations) by Stephanie Boluk, Patrick Lemieux is a computer science book available to read on EtoBox.
What is Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, And Breaking Videogames (electronic Mediations) about?
<p>The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making metagames. Elegantly defined as "games about games," metagames implicate a diverse range of practices that stray outside the boundaries and bend the rules: from technical glitches and forbidden strategies to Renaissance painting, algorithmic trading, professional sports, and the War on Terror. In <i>Metagaming</i>, Stephanie Boluk and Patrick LeMieux demons
Who reads Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, And Breaking Videogames (electronic Mediations)?
It is typically read by working professionals who need an authoritative practice reference.
Common subject areas: medicine, law, business, engineering.
- Author
- Stephanie Boluk, Patrick Lemieux
- Publisher
- University Of Minnesota Press
- Published
- 2017
- Language
- EN
- ISBN
- 9780816687169
- Category
- computer science
- Subjects
- Anthropology, Programming, Computer Science
- Updated
- 2026-03-25