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Can I read Board Games in the CLIL Classroom : New Trends in Content and Language Integrated Learning on EtoBox?

Board Games in the CLIL Classroom : New Trends in Content and Language Integrated Learning by Thomai Alexiou;Athanasios Karasimos; is a nonfiction available to read on EtoBox.

What is Board Games in the CLIL Classroom : New Trends in Content and Language Integrated Learning about?

The present book explores how modern board gaming and language teaching can be beneficially combined to achieve optimal impact. Modern board games have a lot to offer language learners and teachers, and they should play a much more significant role in what has been labelled "Content and Language Integrated Learning" or CLIL. Modern board games require cooperation, problem-solving, active discovery, interpretation and analysis. Most importantly, modern board games allow students to explore a hypothetical environment without the risk of language errors. The key ingredient of the present book is "game-based learning and teaching theory", or GBLTT, a theoretical framework which measures learning outcomes based on gaming and learning procedures. GBLTT is focused on balancing information and gameplay as well as putting a focus on the ability of each learner to retain language competence and to put their subject to realistic situations.

Who reads Board Games in the CLIL Classroom : New Trends in Content and Language Integrated Learning?

It is typically read by self-directed learners exploring a subject in depth.

Common subject areas: history, science, philosophy, social sciences.

Author
Thomai Alexiou;Athanasios Karasimos;
Publisher
De Gruyter Mouton
Published
2023
Language
EN
ISBN
9783110997255
Category
nonfiction
Subjects
Education, Language Learning, Linguistics

Other editions & translations

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