Opening book details…
Can I read The MEL Companion: Maya Scripting for 3D Artists (Graphics Series) on EtoBox?
The MEL Companion: Maya Scripting for 3D Artists (Graphics Series) by David Stripinis; Ebrary, Inc is a book available to read on EtoBox.
What is The MEL Companion: Maya Scripting for 3D Artists (Graphics Series) about?
The Maya Embedded Language, or MEL, is the very foundation of the Maya application: it's what makes it so powerful. And, if you know MEL, you can make Maya work more efficiently for your own projects. Whether customizing the workspace, modifying the tools that already exist, or creating new tools, an artist versed in MEL is ready to exploit the true power of Maya. The problem is that MEL can be very intimidating to artists and other non-programmers. To an artist, MEL represents a whole other world filled with words like variable, conditional statements, and vector cross-product. Like any other programming language, MEL has its own vocabulary and rules of grammar. To master it, you simply need to learn the rules: you don't have to become a programmer. The MEL Companion helps artists do this. In the first part of the book, you'll learn about the syntax, vocabulary, and structure of MEL - its grammar. You'll learn some basic math concepts, such as types of numbers and simple math equations, and at the end of part one you'll explore concepts for building and constructing programs. The second part covers the construction of scripts that detail some of the ways you can use MEL. You'll le
- Author
- David Stripinis; Ebrary, Inc
- Publisher
- Hingham, Mass.: Charles River Media
- Published
- 2003
- Language
- EN
- ISBN
- 9781584502753
- Subjects
- Photography, Computer Science, Art
- Rating
- 3.6 / 5 (12 ratings)
- Updated
- 2026-03-14
More by David Stripinis; Ebrary, Inc
Browse all works by David Stripinis; Ebrary, Inc
Similar books
- MEL Scripting for Maya Animators (The Morgan Kaufmann Series in Computer Graphics) — Mark R. Wilkins, Chris Kazmier; with contribution from Stephan Osterburg (2003)
- Complete Maya Programming: An Extensive Guide to MEL and C++ API (The Morgan Kaufmann Series in Computer Graphics) — David A. D. Gould (2003)
- The Maya 6 Handbook (Graphics Series) — Watkins, Adam (William Adam); Neuhahn, Chris (2005)
- Maya Python for Games and Film: a Complete Reference for the Maya Python and the Maya Python API — Mechtley, Adam, Trowbridge, Ryan (2012)
- The Art of Maya : an Introduction to 3D Computer Graphics — Alias Wavefront, Alias|Wavefront (2003)
- An Introduction to Computer Graphics for Artists || — Andrew Paquette (auth.) (2013)