Can I read Character Shading Pipeline Overview on EtoBox?
Character Shading Pipeline Overview by Dan Partelly is a document available to read on EtoBox.
What is Character Shading Pipeline Overview about?
This document discusses techniques for creating realistic fabric and hair shaders for a game. It describes early expectations for next-gen console capabilities that were too demanding. Challenges in creating fabric shaders included different fabric types, reflectance models, scattering, micro-weave structures and imperfections. Hair rendering was difficult due to thin strands, translucency and self-shadowing. Various hair rendering approaches were tested including hair cards and instancing. The summary focu
- Author
- Dan Partelly
- Language
- EN