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Can I read Character Shading Pipeline Overview on EtoBox?

Character Shading Pipeline Overview by Dan Partelly is a document available to read on EtoBox.

What is Character Shading Pipeline Overview about?

This document discusses techniques for creating realistic fabric and hair shaders for a game. It describes early expectations for next-gen console capabilities that were too demanding. Challenges in creating fabric shaders included different fabric types, reflectance models, scattering, micro-weave structures and imperfections. Hair rendering was difficult due to thin strands, translucency and self-shadowing. Various hair rendering approaches were tested including hair cards and instancing. The summary focu

Author
Dan Partelly
Language
EN