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Can I read Floating Point Numerics for Games and Simulations on EtoBox?
Floating Point Numerics for Games and Simulations by Badizadegan, Nima; is a nonfiction available to read on EtoBox.
What is Floating Point Numerics for Games and Simulations about?
Floating point is ubiquitous in computers, where it is the default way to represent non-integer numbers. However, few people understand it. We all see weird behavior sometimes, and many programmers treat it as a mystical and imprecise system of math that just works until it sometimes doesn't. We hear that we shouldn't trust floating point with money, we know that 0.1 + 0.2 does not equal 0.3, and “NaN” shows up in our logs when things break. We rarely hear why any of this is the case, and less about what to do about it. This book pulls back the veil on floating point and shows how this number system we program with every day works. It discusses how to leverage the number system for common calculations, particularly in graphics and simulations, and avoid pitfalls. Further, we will review methods that can give you either better performance or better accuracy on tasks like numerical integration and function approximation, so you can learn to make the right tradeoffs in your programs. This book builds upon a basic knowledge of calculus and linear algebra, working with illustrative examples that demonstrate concepts rather than relying on theoretical proofs. Along the way, we will learn
Who reads Floating Point Numerics for Games and Simulations?
It is typically read by self-directed learners exploring a subject in depth.
Common subject areas: history, science, philosophy, social sciences.
- Author
- Badizadegan, Nima;
- Publisher
- Taylor & Francis Group
- Published
- 2025
- Language
- EN
- ISBN
- 9781032933566
- Category
- nonfiction
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