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Camera Techniques for Game Development by ns.saiprashanth is a document available to read on EtoBox.
What is Camera Techniques for Game Development about?
This document discusses techniques for camera work in games, including camera shake, smoothed motion, framing, and split-screen views. It describes implementing camera shake using trauma levels and Perlin noise rather than random values. For smoothed motion, it recommends asymptotic averaging to smoothly track a target. When there are multiple points of focus, it proposes using Voronoi diagrams to dynamically split the screen between players while blending the views.
- Author
- ns.saiprashanth
- Language
- EN