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Can I read Situational Game Design on EtoBox?

Situational Game Design by Brian Upton (Author) is a nonfiction available to read on EtoBox.

What is Situational Game Design about?

Situational Design lays out a new methodology for designing and critiquing videogames. While most game design books focus on games as formal systems, Situational Design concentrates squarely on player experience. It looks at how playfulness is not a property of a game considered in isolation, but rather the result of the intersection of a game with an appropriate player. Starting from simple concepts, the book advances step-by-step to build up a set of practical tools for designing player-centric playful situations. While these tools provide a fresh perspective on familiar design challenges as well as those overlooked by more transactional design paradigms. Key Features Introduces a new methodology of game design that concentrates on moment-to-moment player experience Provides practical design heuristics for designing playful situations in all types of games Offers groundbreaking techniques for designing non-interactive play spaces Teaches designers how to create games that function as performances Provides a roadmap for the evolution of games as an art form.

Who reads Situational Game Design?

It is typically read by self-directed learners exploring a subject in depth.

Common subject areas: history, science, philosophy, social sciences.

Author
Brian Upton (Author)
Publisher
Taylor & Francis Group; A K Peters/CRC Press
Published
2017
Language
EN
ISBN
9781315397993
Category
nonfiction
Subjects
Philosophy, Computer Science, Sports

Other editions & translations