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Can I read Information technology for learning, education and training Human factor guidelines for virtual reality content Part 1: Considerations when using VR content on EtoBox?

Information technology for learning, education and training Human factor guidelines for virtual reality content Part 1: Considerations when using VR content by ISO is a reference work available to read on EtoBox.

What is Information technology for learning, education and training Human factor guidelines for virtual reality content Part 1: Considerations when using VR content about?

Foreword 0 Introduction 0 1 Scope 0 2 Normative references 0 3 Terms and definitions 0 4 Abbreviated terms 0 5 Considerations before use 0 5.1 General 0 5.2 Device, usage environment and hygiene safety 0 5.3 Select content considering educational purpose 0 5.4 Check user’s health and mental conditions 0 6 Considerations in use 0 7 Considerations after use 0 Annex A (informative) Examples of guidelines for users 0 Bibliography 0

Who reads Information technology for learning, education and training Human factor guidelines for virtual reality content Part 1: Considerations when using VR content?

It is typically read by working professionals who need an authoritative practice reference.

Common subject areas: medicine, law, business, engineering.

Author
ISO
Language
EN
Category
reference

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