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Can I read Play Between Worlds: Exploring Online Game Culture (MIT Press) on EtoBox?

Play Between Worlds: Exploring Online Game Culture (MIT Press) by T. L. Taylor is a nonfiction available to read on EtoBox.

What is Play Between Worlds: Exploring Online Game Culture (MIT Press) about?

A study of Everquest that provides a snapshot of multiplayer gaming culture, questions the truism that computer games are isolating and alienating, and offers insights into broader issues of work and play, gender identity, technology, and commercial culture. In Play Between Worlds , T. L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps--as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of players participate in a virtual game world in real time, are in fact actively designed for sociability. Games like the popular Everquest, she argues, are fundamentally social spaces. Taylor's detailed look at Everquest offers a snapshot of multiplayer culture. Drawing on her own experience as an Everquest player (as a female Gnome Necromancer)--including her attendance at an Everquest Fan Faire, with its blurring of online--and offline life--and extensive research, Taylor not only shows us something about games but r

Who reads Play Between Worlds: Exploring Online Game Culture (MIT Press)?

It is typically read by self-directed learners exploring a subject in depth.

Common subject areas: history, science, philosophy, social sciences.

Author
T. L. Taylor
Publisher
The MIT Press
Published
2006
Language
EN
ISBN
9780262512626
Category
nonfiction
Subjects
Computer Science, Sports, Fantasy
Rating
3.84 / 5 (84 ratings)
Updated
2026-03-13

Other editions & translations

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